Saturday 6 June 2015

Kataphron Battle Servitor

In the darkest of futures a de-humanised cyborg killing machine rolls out of the irradiated wastes...
the breacher variant of the Adeptus Mechanicus heavy battle servitor.

 
 
At the moment I have painted just this one as a prototype (bearing in mind I'm not actually army building here) and it puts me in mind of a scene at the end of the first episode of Genesis of the Daleks, where the universe's very first dalek appears and Davros puts it through its paces. I had that sort of nostalgia, for whatever reason.

These models are a fairly involved painting project for their size. The amount of detail is phenomenal.
I went for a Tau-esque sort of brown (it's actually Citadel Skrag Brown) because I wanted a warm look but not the Mars red.
Some might see this a variation of the Ryza scheme and it's certainly similar. I'm not fussed about that so much - it's not a space marine who has to trumpet his affiliation.

Another aspect of my interpretation is I left the tiny robo-arm detail off the weapon.
I just felt the bit in question didn't add that much, it's not rules-functional detail and is delicate enough to break off should a moth even flutter in a nearby room.
I detailed the port where it would have gone as an energy bleed instead (it glows Sotek-white like the weapon and some other glow-points) and I was happy with that.


The black and white skull-in-cog symbol (there are four of them on this model) are fiddly painting and make you think about what colours are around them, but at the last I powered through them to get the model done.

Thursday 21 May 2015

Demigryph Knight in Altdorf livery

The resplendent chicken of doom.

I had this kit sitting waiting for that proverbial rainy day, and after some considerable time spent painting Orks or Warriors of Chaos I felt I needed to do something regal-looking by way of a change .
It's a fun subject. I've never done anything with feathers before.

It’s a little more fiddly than the average cavalry model.  The taloned claw/feet and the reins are separate bits and require delicate and precise placement. 

At least one part is differently numbered from the sprue to the instructions. Due diligence on your dry fits are highly recommended - the neck of the mount connects with the torso in typical GW build-style but the fit is very snug and the shape is rather ‘interesting’.

Otherwise, no major issues. 
 
Colours are layered Rhinox Hide, Doombull Brown, Skrag Brown with intervening washes of Agrax Earthshade. The feathered part is Steel Legion Drab up to Rakarth Flesh, with heavy intervening washes of watered down Rhinox Hide/Doombull Brown. The beak is XV-88 with a small amount of Balor Brown.

The barding is Macragge Blue and Khorne Red with Gehenna's Gold, the reins a mix of Macragge Blue and Thunderhawk Blue. I mix non-metallic into gold on the way up to completely metallic, as I find that gives me more control and takes away the 'tinny' look. A little blue in the silver for a steel effect.

Tuesday 5 May 2015

Ork Nob with stabby slugga and Ork Nob with cigar and big choppa

Greetings.

Did these two Ork Nobz over the last week, towards a unit I am building for my Waaagh!...
think they having a chat here about whether they like having their picture taken.

 
They are Nob sprue but with Flash Git heads, and the arm holding a cigar is also from the Flash Git sprue.

Over the next week or so I'll either keep working on this unit... or maybe even do something off the beaten track, as I have done mostly greenskins for a while now and could probably use the exercise.

Rock on 'umies.

Saturday 25 April 2015

Skullcrusher of Khorne

 
I did this miniature a little while back and put pictures up somewhere else but since I lurk in this wood of the internet now I thought I should put it up with more detail.

The whole End Times thing was breaking when I did this and I had my Chaos Warriors under the brush again. Turning a purple shade of blue holding my breath about where next for fantasy…

First of all the detail is everything we can expect from GW and really they've raised the bar even since this kit came out. Here's a photo of me just scoping the chains and totems over the chainmail over the cloth on this model:

 
 
I chose to make this one unhelmeted because I have a thing going with the purple-bluish skin tone in my army and anyways the heads in this kit have a dark patrician handsomeness about them, to match their elite status I guess.

 
I did get carried onwards and forgot to put on the juggernaut's spiked collar ahead of the beast's head, but rather than manage it anyway - which I could easily have found a way to do - I let it go because I liked the leaner and hungrier look it give the juggernaut. In my eyes anyway.

I then got some sprue and shaped it as debris to place on the base, which I made wintery like the rest of my Chaos warriors. If memory serves, the original lord on juggernaut model, for which the mount was posed the same way as this, came with something to represent flame as the latter paws the ground in hellish agitation and blood-lust, which I thought was a nice touch. If I had that I would probably have gone with it.

So he came out thus:

 
I gave it multiple thin coats of darkish 'old blood' red and ruby gold to get the intensity up. The rest of my army isn't Khornate in appearance but the commonalities of colour on the blue tassels, the skin, the cloth, the base are all enough to make it cut through without it looking off-key, and give it the chill I wanted.

Hope you dig it.

Saturday 11 April 2015

Book Review - Blood of Asaheim by Chris Wraight

(no big spoilers) 
Before I get to the novel itself, I’d like to put down some general thoughts about Space Wolves and the related fiction, because this is the angle from which I appreciated the novel’s best qualities:

In the evolution of 40K background, Space Wolves long represented a particular deviation from the usual tone of 40K, and to some extent they still do.
From the time of William King's series about the young Ragnar Blackmane, the chapter represented unfettered heroism with a sense of adventurous good humour quite distinct from other Space Marine chapters. Although the conception drifts a bit depending on who is writing, Space Marines in general have an alienating streak of post-humanity. In the top-down view - where we leave aside chapter or character specific motivations for the time being - Space Marines live for war and nothing else.

Space Wolves too live for war, because all of 40K is about war. But they were also shown drinking, boasting, joking and in general acting like lads at the football. It was not quite as if fighting traitors or all this other horrifying darkness was a mere lark, but there was lightness to it seldom found elsewhere ('seldom' allows for the likes of Ciaphis Cain, obviously...).

Then Dan Abnett, that tremendous writer, brought the Heresy period novel Prospero Burns to an eagerly waiting audience and showed the Space Wolves, albeit in another epoch, from the point of view of an outsider. With that he brought a much more sophisticated conception, a new and culturally evocative use of language and word-play, and a deeper and more primal vision of the Wolves, their purpose, and where they see themselves in the broader 40K universe.

Not everyone was prepared for that, but I for one regard Prospero Burns as a masterpiece.

The very terms 'Space Wolf' and "the Fang' became outsider's words, not the language of Fenris, and that felt very right.
There were no Blood Claws or Grey Hunters in the days of the Heresy either, it seemed, and Abnett introduced us to the original Long Fang, a warrior so old that he was born on Terra before the Emperor even came to Fenris.

Then Chris Wraight wrote Battle of the Fang - one of the Space Marines Battles series. That was set 1000 years after the Heresy and is a bridge of sorts between that era and the 'present' one. Blood Claws and Grey Hunters now existed, but Wraight imported Abnett's enlargement and created characters whose follies could be catastrophic, not merely amusing.

And now to Blood of Asaheim…

Both Ragnar Blackmane and Arjac Rockfist have key scenes but they are supporting characters. Indeed it is interesting to see Ragnar from this perspective.

“Ragnar was a curious mix: insane levels of self-confidence coupled with a definite aura of fatigue. Perhaps command had proved harder than he’d anticipated”   

The novel opens with a peripheral incident which will reverberate into the later story and then we are introduced to our protagonist, whose wyrd we see unfolding:

The Grey Hunter, Ingvar Orm Eversson, returns to Fenris after much time away, changed by his experiences in the Deathwatch. The changes are noted by all and a rift opens between him and his new pack leader, Gunnlaugur.

Gunnlaugur is honourable and not without complexity himself, but his pack is to be reforged after losses and with new blood and he sees Ingvar as a dangerous distraction. Gunnlaugur does not weigh the odds like Ingvar has learned to, nor is he awed by the enormity of what the Imperium faces. There is Fenris and there is the mission…. and there is nothing else.

The pack, Janhamar, is sent to the shrine world, Ras Shakeh, where a sisterhood is active.
They grumble. It sounds like garrison work. But Janhamar learns to their cost that it is anything but garrison work, and therein is a compelling story of warrior’s rivalry, self-examination, and a dawning realisation that life just got more complex.

A void battle between their aging vessel and the enemy ensues, and the costs of the mission begin to mount for Gunnlaugur, who becomes openly antagonistic to Ingvar, or rather the impurity of Fenrisian strength that Ingvar represents. The battle is thrilling and as with Wraight’s Battle of the Fang we see the other Fenrisians in the chapter’s service who are not Astartes, giving us a much bigger picture of Fenris than can be gleaned from Space Wolves gaming background. The confrontation with the enemy ship’s ‘commander’ is a very worthy and memorable scene indeed.

We meet a battle sister, Uwe Bajola, who perceives Ingvar's isolation. She herself is an interesting character – an odd fish in her pond much like Ingvar - and there are some hints of background for the orders of Sororitas that I would like to see more of somewhere someday.

It’s via dialogue with her, the shadow of the the coming battle for Ras Shakeh's last bastion, that we begin to learn that there are enemies abroad that the warriors of Fenris are not even aware of.

Plague marines enter the story and Wraight gives them a particularly indolent evil. Even by a Space Wolf's standards they are a terrible implacable enemy. Much warp-tainted action follows.

As an aside: for all those who have ever idly pondered the unequalness of one chapter with their own codex to a whole inter-galactic menace of the scale of the Tyranids... Wraight delivers haunting visions from Ingvar's memory, deep into the later part of the novel:

"I have seen things, brother. I have seen star systems burning. I have heard the screaming of a billion souls.... There are weapons, Fjolnir, things you would not believe... The Shadow, so vast it might have been another star system in motion. We had to watch it move over us, blind to our presence, day after day, huddles away from its wrath..."

I’m abridging here, and this is just one passage where I was reminded of what an incredible background we have in 40K and what dark poetry it can offer.

Downsides:
Not a lot.
Although the story is full and satisfying it becomes apparent that much is being set up for the sequel (Stormcaller). The Sisters aren’t ever really given their moment in the sun and Bajola’s purpose in the novel is ultimately revealed to be very much the machinery of a bigger story, which is not how she seemed when introduced as a secondary protagonist.

The adversary has menace but it does not have a true figurehead or manifest purpose beyond being ‘the enemy’. This too may be answered in Stormcaller.

Ingvar, however, is a great character, and not like Space Wolf characters we’ve had before. Wraight clearly has a plan, I would just like to have seen more of it revealed straight up in this novel.
 
Overall... definitely a worthy read, and if you a Space Wolf fan you can't really pass it up. This is where Space Wolf fiction is at the moment, and Wraight's keystrokes are steady and sometimes inspiring.

Monday 6 April 2015

Easter Ork

I knocked out this Ork slugga boy yesterday, and was rather pleased with the detail on the chain-choppa.

Saturday 4 April 2015

Skitarii - Why the cheaper codex?

A sequel to my original post, a week on and a week to go before we get the codex, and some brainstorming about the broader implications, if any, for 40K.

Firstly, the codex is 48 dollars Australian for 80 pages (I think $33 US)
That’s compared to 65 dollars for 64 pages of Imperial Knights codex, and 83 dollars for 96 pages of Harlequins.

That’s …. curious.

Secondly it has a double title.. Codex Adeptus Mechanicus – Skitarii.

Now you might say ‘well so what? Look at Guard, Sisters..' yadda yadda

To which I would say ‘yeah but the webstore faction name is Adeptus Mechanicus, not Skitarii ’. Who else has their small print name as their webstore faction name? No-one. That’s new.
Maybe it doesn’t mean anything, but there again maybe it does. Both names are exotic (read: sue-your-arse-off ‘copyrightable’), so that’s not it either.

GW have gone to lengths to iterate that this is a new faction – even though it’s not quite what we call a full codex. No transports, no HQ that we know about yet.

Yes they might be dipping their toe in to see how people like it, but GW do take risks. They took one in completely redo-ing Dark Eldar, a faction they could have squatted. And in the overall scheme of things, 2-3 more kits than we are going to get wouldn’t have been a stretch, particularly given fans have been asking for Ad Mech for years.

It just seems to me they want to encourage you to consider tacking this on to another army, and THEN sometime later they’ll provide more options for a pure Ad Mech force. Very seductive, and makes a lot of comforting logic. It’s consistent with the approach some of us have perceived for a while wherein they stabilise all the traditional codices with a view to not redoing them for a while. Instead we’ll get other sub-factions, campaign forces, and shared units.

A bit of comparison here....

40K is huge. It has so many factions, so many models that people want on the shelf at all times, that were it not for its omnipresence it would be unsustainable in the same way that fantasy with its 15 odd factions became unsustainable.

Fantasy will have fewer factions in 9th. Six, if the rumours are true - the shape of that still remains to be seen. But that’s a key difference in the future trajectory of the two systems:  If 40K is not to have its own End Times… then the Venn graphing all over the place needs to work and armies need to be very fluid personal things not bound to this or that book.

To sell a model they need to sell a unit, and to sell a unit the faction has to matter a whole lot less than it once did… in that bygone age where we had one codex and all we could make work for us was contained in it, for better for worse, for however many years still they redid the range.

Will units will disappear, quietly, if they can’t have a formation that sets off sales for them?
Probably.

I don’t think GW have really pegged to the wall their long term strategy for 40K, and it would have to start failing (‘fail’ by their definition - not yours) hugely before they’d dare do an End Times on it. It’s much safer to have units that aren’t big sellers go to direct order only and then quietly go out of stock - goodbye see ya later - than attempt a huge structural change, and in any case I think that change is already here.

I run Orks – maybe my clever Mek has slaved the sub routines of a bunch of Skitarii to his bionic cranium in the best tradition of brutal kunnin'.
You run Astra Militarum, maybe you have Blood Axe Ork mercenaries.
I think from a fluff point of view even Tyranids – the hivemind is immensely more subtle and intelligent than any human or space marine – can work temporarily in a parallel direction to another faction.

I don’t care who the match-up is – I reckon we can find a narrative way to explain a temporary overlap. It’s all in our imaginations, at the end of the day.

Wednesday 1 April 2015

Bubblehammer - reasons against

I think I’m safe now to not spoiler-break anyone by saying that, at the end of End Times Archaon, the world of Warhammer as we knew it disappeared down the gurgler. It even looked like that in the art.
(Fantastic stories were told in End Times though, so I urge one and all to read them. Think of it as a celebration of all the memories built up of the setting)

In the closing lines of the book we read of someone -  who don’t who – glimpsing a new world and doing something miraculous, and there being a new beginning.

What that becomes is probably the biggest question in tabletop fantasy miniatures gaming right now. Even if you don’t care so much about the lore, the physicality of the new setting is an essential issue, because it could have so much meaning for the new factions.

I don’t hold with this bubble-universe rumour.

I may have to eat my hat on that later but I just don’t see how it enables anything. The old setting - pre-End Times - already had dark forests, cities, frozen wastes, treacherous mountain passes, volcanoes, storm-wracked shores, deserts, mutated landscapes….

 
True, not all of these things were in spitting distance of, say, Athel Loren and it was hard to see a narrative reason why Lizardmen would face Wood Elves… but so what? If you really wanted to have a battle between those factions you’d just do it… and no-one and nothing is the poorer for it.
Now I’ve read a lot of Moorcock where the characters cross from reality to unreality to another unreality and so on and 9th could operate in a multiverse but… again, to what end?

And people love their maps. Maps are the relationships between settings - and THAT is lore. "Here is next to There" is lore. Maps are lore, and lore is a non-negotiable. You have to have it. Otherwise dwarves are short hairy guys with no books of grudges or rock-hard codes of honour, and elves are just skinny dudes with nice skin.
40K has an entire galaxy and millions of planets, it still has maps and it still has that over-arching continuity.

I can’t have armies fighting in some kind of metaphysical soap bubble, it just doesn’t work. And even if it did it wouldn’t be fantasy, which trades very heavily on its settings. All those grim fortresses and forests of doom speak to something inside us all, that’s why fantasy works even for people who don’t normally go for it, they still get the symbology.

So I think there will be a contiguous and defined physical setting.

And if I’m wrong about that, or there is sneakiness I hadn't considered then…. My dismay is only equalled by my curiosity about what the heck they're going to do.